Futile Marketing
An explanation of why spending money to buy traffic for a Free-To-Play game is often a waste of money.
Maximizing Game Revenue
This article is an introduction to the next series of articles on the subject of calculating a games maximum revenue potential and then designing an optimal business/pricing model to capture it.
The Tangled Web We Weave
First a request for help. I can’t stop myself, somebody please take my Mathematica license away. Every time I hit the “Evaluate” button on this virality …
Weird Science
What is “Quantum Economics”? Quantum Economics is the mathematics of microeconomics applied to the business of selling virtual goods and services. Classical microeconomics was formulated to …
Not Dead Yet
I have overhauled my original SEIR Compartmental Model for social virality to more accurately capture the dynamics of an actual social game and to parameterize it in a way …
Will My Game Succeed?
It’s a question every game developer agonizes over. It seems like there is no magic recipe for a hit game and even when you might have …






