Archive

Tag Virality
July 5, 2013
6 Comments

Futile Marketing

An explanation of why spending money to buy traffic for a Free-To-Play game is often a waste of money.

February 13, 2013
0 Comments

Maximizing Game Revenue

This article is an introduction to the next series of articles on the subject of calculating a games maximum revenue potential and then designing an optimal business/pricing model to capture it.

January 29, 2013
One Comment

The Tangled Web We Weave

First a request for help.  I can’t stop myself, somebody please take my Mathematica license away.  Every time I hit the “Evaluate” button on this virality …

January 23, 2013
0 Comments

Weird Science

What is “Quantum Economics”? Quantum Economics is the mathematics of microeconomics applied to the business of selling virtual goods and services.  Classical microeconomics was formulated to …

January 18, 2013
3 Comments

Not Dead Yet

I have overhauled my original SEIR Compartmental Model for social virality to more accurately capture the dynamics of an actual social game and to parameterize it in a way …

January 13, 2013
3 Comments

Will My Game Succeed?

It’s a question every game developer agonizes over.  It seems like there is no magic recipe for a hit game and even when you might have …

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