CUDA Quick Tips
Time saving advice for first-time CUDA adopters.
HLSL Development Cookbook
The Saint recommends an advanced book on HLSL shader design for DirectX 11
Talisman
I want to begin this story with THE END, because if you think about these events in the present context you may realize that it …
Direct3D vs OpenGL
The Direct3D vs OpenGL debate which appears to have raged down the years since it started in 1996 began as follows… The first generation of …
Taking Fun Seriously
One of the things I’m hoping to do in this blog is chronicle the history of DirectX before the stories and adventures associated with creating …
C++ AMP
It’s an exciting time in gaming especially with the amazing transition of GPU’s into General Purpose processors with parallel capabilities that vastly exceed the performance …
DirectX + CUDA Combined Build Environment
It has been roughly twenty years since anybody paid me to write code for a living. Having wasted many productive programming years of my career …







