Tim Sweeney Honored at GDC
The Saint recounts Tim Sweeney’s early contributions to making Windows a gaming platform
Higher dimensional games
I’m bored with 3D games. They’re all the same run, jump, shoot, cast, basic AI dialog… snore… Games need another technology revolution. Back in 1994 …
Early Direct3D, COM and OpenGL
The Saint revisits the early decisions that led to massive industry conflict over Direct3D vs OpenGL
Direct3D, OpenGL, Metal, Full Circle
The Saint compares the new Apple Metal API to Direct3D 1.0
Revisionist History
The Saint wins an existential argument…
OpenGL vs Direct3D… YAWN…
The OpenGL vs Direct3D debate gets The Saint ranting about… more interesting subjects…
Letter from the first DirectX developer to Bill Gates
Zack Simpson, the first DirectX developer, sends a message to Microsoft from 1997
The Advent of Web 3D
A brief history of the evolution of web 3D, The Saints role in pioneering it and why everyone else is an idiot, as usual…
The Evolution of Direct3D
How the architecture strategy behind Direct3D lead to the modern GPU and massively convoluted 3D graphics pipeline
The Pax Romana
Lions and Playmates and Silly String, oh my!









