Why The Rich Get Richer
What natural economic forces consistently cause wealth and online game revenue to be distributed along an exponential curve?
Modeling Game Monetization
EUREKA is updated to support rudimentary cohort analysis and financial forecasting
Maximizing Game Revenue
This article is an introduction to the next series of articles on the subject of calculating a games maximum revenue potential and then designing an optimal business/pricing model to capture it.
The Tangled Web We Weave
First a request for help. I can’t stop myself, somebody please take my Mathematica license away. Every time I hit the “Evaluate” button on this virality …
EUREKA!
I got a ton of feedback and requests from other analytical folks out there for how to improve on my social virality model. I believe …
Weird Science
What is “Quantum Economics”? Quantum Economics is the mathematics of microeconomics applied to the business of selling virtual goods and services. Classical microeconomics was formulated to …
Not Dead Yet
I have overhauled my original SEIR Compartmental Model for social virality to more accurately capture the dynamics of an actual social game and to parameterize it in a way …
Too Fat To Fly
How do you use an SEIR compartmental model for epidemiology to model the social virality of an online game? The model is constructed as a four state pipeline …
Will My Game Succeed?
It’s a question every game developer agonizes over. It seems like there is no magic recipe for a hit game and even when you might have …









