Quantum Economics

February 21, 2013
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Why The Rich Get Richer

What natural economic forces consistently cause wealth and online game revenue to be distributed along an exponential curve?

February 19, 2013
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Modeling Game Monetization

EUREKA is updated to support rudimentary cohort analysis and financial forecasting

February 13, 2013
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Maximizing Game Revenue

This article is an introduction to the next series of articles on the subject of calculating a games maximum revenue potential and then designing an optimal business/pricing model to capture it.

January 29, 2013
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The Tangled Web We Weave

First a request for help.  I can’t stop myself, somebody please take my Mathematica license away.  Every time I hit the “Evaluate” button on this virality …

January 26, 2013
One Comment

EUREKA!

I got a ton of feedback and requests from other analytical folks out there for how to improve on my social virality model.  I believe …

January 23, 2013
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Weird Science

What is “Quantum Economics”? Quantum Economics is the mathematics of microeconomics applied to the business of selling virtual goods and services.  Classical microeconomics was formulated to …

January 18, 2013
3 Comments

Not Dead Yet

I have overhauled my original SEIR Compartmental Model for social virality to more accurately capture the dynamics of an actual social game and to parameterize it in a way …

January 16, 2013
4 Comments

Too Fat To Fly

How do you use an SEIR compartmental model for epidemiology to model the social virality of an online game?  The model is constructed as a four state pipeline …

January 13, 2013
3 Comments

Will My Game Succeed?

It’s a question every game developer agonizes over.  It seems like there is no magic recipe for a hit game and even when you might have …

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