Early DirectXBOX Stories
Since the launch of the XBOX ONE is such a popular subject this week, I thought I might tell an amusing XBOX story or two. I’m getting a little ahead of my planned blogging material here as this story starts in the early WildTangent years, which I haven’t talked about previously. Suffice it to say that WildTangent was founded in the shadow of Microsoft’s failed attempt to launch a DirectX powered version of IE called… ChromeEffects… yes, same name as Google’s Chrome but Microsoft liked the name first but concluded that “Chrome” wasn’t trademarkable. I had been “called out” of my self-imposed retirement to help my DirectX collegues, Eric Engstrom and Craig Eisler launch a DirectX turbo charged browser designed to wipe Netscape off the map. The effort was scuttled by the DOJ investigation into Microsoft’s “anti-competitive” practices… hard to believe, I know… When Microsoft opened their shiny new XBOX campus right next door to our WildTangent offices a couple years later, our people used to go over to the Microsoft XBOX campus to have lunch in the cafeteria.
At the time I was trying to raise a round of Venture Capital to fund WildTangent and for some reason Sony found us particularly appealing. Shortly after leading a 34Million dollar investment round in WildTangent they asked if I would meet with their PS/3 Chief Technology Officer, Okamoto Shinichi, who had also been the chief architect of the PS/2. Okamoto flew into Redmond from Japan and was very inquisitive about my thoughts on Microsoft’s foray into the console market. I took him to lunch at the XBOX campus and showed him around. Of course he was stunned that this was possible, which was part of the humor value of doing it. I told Okamoto that although Microsoft was certainly prone to missteps along the way they were extremely tenacious and would not be easily deterred by a few early failures. He asked me what I thought Microsoft’s play would be in space. I told him that if Microsoft was smart and they often were, they would define the XBOX around online gaming. They would link it intimately to the PC gaming experience and instead of trying to compete with the likes of Nintendo and Sony on 3D production values they would focus on online gaming and services. I told him that creating unified network platforms was their strength and they would use that to beat the Japanese console makers by avoiding the costly and failure prone console generation leaps that had traditionally been the downfall of other great console makers like SEGA and Nintendo. Okamoto retuned to Sony and shortly thereafter resigned. Before he left Redmond he confided in me that he had severe doubts that Sony would be able to adapt to an OS driven online console world, he felt that Sony’s focus on the highly proprietary and costly Cell architecture was misguided and make porting Linux and creating networking API layers for the PS/4 unnecessarily cumbersome.
http://www.gamespot.com/news/okamoto-sce-broadband-architect-resigns-6074447
Shortly thereafter a Sony VP of Online services contacted me for advice on how to build a successful online gaming service. I laid out a detailed roadmap for him on what Sony needed to do to be successful in that area. After I had finished he asked me if I was concerned that if Sony followed my advice they would be competing with me. I told him I was not worried at all, in fact I hoped they were wildly successful at taking my advice because it would put them out of the console business forever. After a stunned silence he asked me why and I said to him that the minute consoles went fully online their entire eco-system and reason for existence would cease. A traditional console is just an expensive DRM device to prevent game piracy, when games move to online community centric models they no longer need a console to protect them from theft. More companies like Blizzard would realize that they didn’t need a console to manufacture and market CD’s for them when they could sell directly to consumers themselves. The whole console business only existed because prior to the Internet the only viable channel for game publishing had been the retail market. Why would Walmart sell PlayStations at no margin if they couldn’t participate in the high margin game revenues?
In retrospect it’s interesting to note that I wasn’t completely right, although I still believe that I should have been. Microsoft’s internal politics and facetiousness had an interesting influence on what actually happened. The success of DirectX had brought the first real gamers INTO Microsoft where they had a tremendous positive influence on Microsoft’s gaming strategy. I credit Kevin Bacchus, Seamus Blackley and Stuart Moulder for introducing Microsoft to its first true gamer culture. They teamed up well with some of Microsoft’s platform geeks who happened to love gaming like Ed Fries, Jay Allard, Jason Robar and of course the early DirectX engineers to create the early XBOX strategy, but they also encountered Microsoft’s boring Enterprise culture and politics. In the end, I suspect they choose isolation from the influence of these forces over good strategy and ended up isolating themselves on a remote campus and working hard to separate their efforts from the rest of Microsoft’s boring Windows-centric enterprise culture, to the great detriment of PC gaming support. The result was that the second generation XBOX 360 looked more like a traditional Japanese game console offering then an ambitious foray into online gaming that it should have been. People often forget that Microsoft had a huge investment in creating early MMOG’s in the pre-World-of-Warcraft era. To Microsoft’s credit, they executed the XBOX 360 strategy very well and won the console market in spite of their lack of a strong focus on online gaming.
The interesting result was that even as the XBOX 360 thrived, a multi-billion dollar industry grew up in the Seattle area around ex-Microsoft founded online PC game publishers like RealNetworks, Valve and of course WildTangent. This lack of a unified platform strategy was also responsible for the birth of the most profitable video game in history, which of course has never been ported to any console… World of Warcraft. This lack of successful unification of XBOX and PC gaming was the moment when Microsoft LOST to Apple by leaving the market open to an online console like app market on consumer PC’s. Early DirectX and XBOX pioneers all left Microsoft over time to join WildTangent, Valve, Blizzard and RealNetworks in part because they believed in the online market that Microsoft, strangely, was slow to fully embrace.
Today Apple has brilliantly defined what a pure online game console business should look like. They solved the business model problem by opening their own retail stores and selling their own devices, thereby ensuring that Walmart would not be able to take their business hostage and demand a share of the game revenues. Apple also did such a brilliant job of productizing and marketing their hardware that they were, unlike classical consoles, able to sell the physical devices at a huge profit again mollifying classical retailers by giving them a way to profit from the business without getting a cut of the very high margin content sales… genius…

First DirectX engineer Craig Eisler enjoying a cigar at Eric Engstrom’s secret laboratory somewhere in Redmond.
My assessment of the XBOX ONE is that it will win the next generation console wars… such as they are… hands down. It was smart of Microsoft to re-adopt a PC platform… and a huge statement about the expensive lesson Sony learned from Microsoft that even Sony abandoned a proprietary architecture in favor of a PC one for their next generation PS/4. This is was an extremely un-Japanese decision and a strong testament about the hard lessons Sony learned from competing with Microsoft. The guy responsible for the online service component of XBOX ONE is Craig Eisler, the guy who wrote the very first DirectX API’s and produced Microsoft’s streaming media servers. If I were Sony, I’d be terrified of what an engineer like Craig Eisler, now a Microsoft exec, years later will bring to bear against them in online services. I hope that despite anchoring the XBOX ONE with a lot of classical console technology baggage (Blue-Ray, HD, lots of ports, immobility) Microsoft will place it’s focus on the online service experience and make whatever sacrifices are necessary to the retail business to ensure the services success.
Regrettably I believe that the likes of Sony and Nintendo are no longer formidable competitors for the living room because I believe the era of the TV tethered console has passed. My real concern for the XBOX ONE is that it is not a good answer to the elegantly designed and highly mobile IPad and Apple App Store. I believe that Apple is the real competitor to the XBOX ONE and based on my first impressions of the XBOX ONE, it is not well positioned to compete. The “Next Generation” of gamers don’t hang out in the living room to consume media.


I do think that you answered your own question. The “Next Generation” of gamers don’t hang out in the living room to consume media, instead they’re already using laptops (which run Windows), tablets and phones. I think it’s safe to say that the battle for tablets and phones has already been lost. So if you’re looking to fill a gap in the marketplace, the only gap that’s really left is under the living room television set.
The best device attached to the TV right now is probably the Apple TV, but even that hasn’t captured the public’s imagination because it’s still too difficult to use. The remote IS awkward, and silo’ing content into Apps is fundamentally the wrong model for passive content. I don’t think “I want to watch Netflix today, or Hulu” I think “I want to watch the latest episode of Grimm”. Right now it looks like the XB1 is the only device that will deliver that kind of experience in a nearly frictionless way.
Once they’re under the TV set they’re solidifying that position with Skype and “good enough” gaming. They probably looked at what are the use cases for families in front of the TV and brought it to: TV, Movies, Music, Games and Video Calling. Personally, I can’t think of any other activity that I use my living room TV for, so from that standpoint they’re covered. However they do need to protect themselves from whatever can happen in the future and they’ll get that from a relatively open App Store – that’s why I’d be shocked if no App Store becomes available within the first 12 months.
The key to all of this though is going to be the price. I give my reasoning here http://omarismail.com/post/51063102575/at-300-the-xbox-one-will-win The crux is that at $300 you’re still in the mainstream price for TV watchers.
Dude, you dont honestly believe that apple tv is too complex to use AND Microsoft has the solution to that do you? I think it hasn’t captured anybodies imagination because nobody cares or thinks its a huge problem that demands addressing. People are getting their media online and consuming it on mobile devices. Our kids didn’t even notice when we canceled cable tv a few months ago. I think those horses left the barn in the 1990’s
Let’s break this up into 2 different discussions.
1. IF TV is currently broken and the XB1 solves it, will that be enough to make the XB1 a major success?
2. Is TV currently broken?
My answer to both is yes. Though until we see more from the XB1 can’t be 100% confident they’ve solved TV.
It looks like you’re disagreeing with point 2, but I want to know what your thoughts are on point 1.
It’s a great question that I’m tempted to write a treatise on, but I’m boarding a flight. For now I would put it this way. What Microsoft demonstrated was not a solution to an unimportant problem. Wanting to dominate your media constion is not a feature for you, it’s a feature for Microsoft, they don’t know the difference. allow me to leave you with an amusing thought exercise;
Of all the ports included on the back do the Xbox one, which one is missing? What brilliant elegant approach has microsoft taken to changing the channel on your cable box? Have fun thinking about that one.
I believe you’re referring to the cable coax port and thus needing a dedicated cable box.
For me, the complexity of setting something up initially pales in comparison to the on-going frustrations of the experience. Setting up an HDTV today is beyond the reach of most people – unless MS were to release the TV as well, that’s not going to change. So deal with the initial complexity (which a friend, family member will setup for you anyway) and then reap the benefits.
The XB1 is also then not saddled with the costs of the port and associated processing (cableCard, what have you).
Though I could see them striking deals with cable providers whereby the XB1 can act as a STB directly – already happening with the 360 – or releasing an optimized cable box for the XB1.
So you would be a living example of the huge market of people who find using multiple remote controls too difficult to deal with and are excited to try to solve the problem by jury rigging a new Microsoft console to your cable box and network router believing that will solve your otherwise insurmountable media access problems? I’m kind of in the camp that anybody lazy enough to be excited about voice activated remote controls, is probably too lazy to go out and buy one and set it up. I subscribe to the ancient and apparently quaint view that content is king and that people will buy any box and put up with whatever hassles setting it up entails if it means they can play a new game that can’t be gotten any other way.
Okay you solved my little io port riddle, heres another fun one. How are you going to log into your Skype or Netflix account with the Xbox one? Bonus points if you get two in a row… Hint: it probably won’t involve yelling your passwords out Loud at Kinect… Because that would be dumb wouldn’t it?
Here’s another funny one. How many confusing remote controls will the Xbox one eliminate the need for?
What other consumer electronic device that everybody carries can also interrupt your star trek movie with a Skype call. Hint: it’s mobile…
What device that everybody carries can ALSO be used to surf the Internet in the middle of The Price Is Right?
What other $400 consumer device can you buy today to avoid the confusion of using your remote control to switch between cable tv and video games? Hint: most kids already have their xboxes attached to it in their own rooms…
If you guessed another tv you are too clever for me!
Unfortunately, the “Giant black behemoth ever watching eye which listens to your every word and may never be unplugged” form factor will send every casual “mom” type user fleeing to the hills. Have you seen the images of the back of the new XBOX? I am a software engineer and plugging that thing in frightens even me.
The next generation console will look like this:
– It won’t scare away anyone by looking like the black monolith from 2001: A Space Odyssey
– It will have mobile interactivity and streaming between devices at its core
– Voice commands are dumb. The current XBOX has them, no one uses them. People don’t even use Siri on phones, a device purpose built for voice commands. The next console wont care about voice commands as a main selling point, while it may have them.
– It wont scare Mom by requiring arcane hand gestures required to make the ever watching, unblinking living room eye of mordor happy
– It wont be the size of a microwave, it will be smaller
– It wont have 30 plugs in the back
– It wont require a yearly subscription to use Netflix, Hulu or Internet Explorer
– Indie gamers will be able to instantly publish their games on the box like any good app store would
So far, what I have described looks a lot like either Valve’s steam box or the Wii-U. The Wii-U has flopped for a variety of reasons so that leaves Valve and Apple still left in the game.
Ask yourself….really and truly…do you see “Access to dying network cable television” as a forward looking feature? I also canceled all my cable subscriptions a long time ago. The value is no longer there for monthly cable.
One thing you’re not really accurate on. You mention how apple was so clever in setting up the market so they keep all the content margins for themselves. The thing is tho is that yea, apple makes 30% of all app sales. But that’s a drop in the ocean in their overall revenues. The vast majority of their $$$ is made on hw sales.
Their main trick is that they successfully showed that the us consumer is actually willing to pay extra for polished high quality gadgets. Prior to them the mentality was that everything needed to be dirt cheap and subsidized.
Them building an App Store was an after thought. Jobs had never liked the idea originally.
I believe you have inverted cause and effect I’m your analysis. What you describe is an accounting Symantec. How valuable would apples gadgets be with no applications? That’s the actual value of their sexy hardware, the rest is imputed value from the content available for the device. How many simple elegant mp3 players ere there before iTunes? Were they ALL really inferior gadgets? Or did iTunes have a huge impact on the perceived value of Apples mp3 player?
What years did this happen in? 2003?
I believe it was 2001